Heatball

ABSTRACT

Heatball is a new field game, and board game. Heatball was created to be played, on foot, on skates, and wheelchairs. Heatball has two court designs, a round court, with one basket in the center, and an oval court with two baskets in different areas of the court. Heatball courts may have various dimensions. and surfaces, such as concrete, ice, or wood. Players follow specific rules using a ball, baskets, ramps, and court symbols, with the objective of scoring points. Courts may have elevated areas throughout the court, and may have, an elevated wall with a rail, along the outer edge of the court. The field game is played by two teams with four participants each, or three teams with three participants each. One team will play offense, this team will have possession of the ball, and will try to score by placing the ball through the basket, defensive teams will try to prevent scoring by preventing, and blocking shots. Once a score has been obtained by a team, a race by two teams will determine, who will have ball possession to play offense. The game is played with four minutes quarters. Game is played, until game time is expired, the team with highest amount of points, will win the game. Specific rules, drawings, and symbols found on a Heatball court, are explained in detail, in the section explaining rules formation, and set up for Heatball. This game has great aerobic exercise benefits, demands players stamina, agility, and it stimulates mental abilities. Heatball does not require expensive equipment for the players to participate.

STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT.

[0001] This invention had no federal sponsored research or development.

[0002] Field Or Board Game, and Methods Of Play.

FIELD OF THE INVENTION

[0003] The present invention relates generally to games. In particular,the invention relates to field, and board games, and methods of playingfield, and board games.

BACKGROUND OF THE INVENTION

[0004] There are a large variety of field games practice today withinour society. Most of the field games, include the use of variousaccessories to be used as protection for the players, such as padding,and protection gear for certain areas of their bodies. Symbols on thecourt or field ground area, indicate to players, what are the boundariesto the field of play, or court, and indicate in some cases the amount ofpoints, that will be awarded for achieving certain goals within thegames. Scoring peripherals are usually place at the end of the field ofplay, and placing a ball or a an object within the scoring peripheralwill gain a score for the team, that can achieve this. The presentinvention presents a game where participants, are playing with a roundball, which is use to dribble on the ground, the object is to try, andplace the ball successfully thought the basket rings. This game can beplayed by two teams, each team having four participants. Or it may beplayed by three teams, each team having three participants.

[0005] This game is played on an oval, or round shaped court, which haslane divisions, with rotation arrows indicating direction players mustskate or travel, within a certain area. The are two scoring peripherals,two baskets, when the game is played on the oval court, each basket hasfive rings, four rings are place horizontally, and one ring is placedvertically within the basket. These baskets are not placed at the end ofthe court area, they are placed in the center area of the court. eachbasket has a distance of approximately 40 feet from the end of the ovalshape area of the court. The baskets are also 40 feet from each other.This game has dynamic fast paced aerobic action which demands playerscombine the equilibrium required by skating while handling a ball todribble and launch towards a scoring peripheral. This invention also hasa round shaped court version , where a single basket in the center isused by the players to score. The same ground symbolism, is used for theround court version .

SUMMARY OF INVENTION

[0006] The present invention involves a game having a unique set ofrules, that in a preferred embodiment, is played on a field with flatand elevated sections. The game is played by two or three teams . Fourplayers per team when two teams play, and three players per team whenthree teams play. Playing surfaces may include wood, concrete, ice, andfiberglass. The offensive team will have possession of the ball and willtry to score by placing the ball successfully within the basket rings,and the defense, will work to prevent the offense, from achieving thegoal of scoring. The main objective of this game, is for theparticipants to utilize their speed on skates, and abilities to handle aball while skating to accomplish the feat of putting the ballsuccessfully thought one of the rings. This game presents uniquechallenges to participants, in the area of timing approach, and thelaunching of the ball, which is all done, while in a fast pace motion onwheels which require participants to maintain equilibrium, and executeperfect timing when launching the ball, for it's crucial to achievingthe goal, of having the ball land in the precise area of the basket. Inthis game players don't have the luxury of stopping suddenly, and, thechanging of direction is also a greater challenge because player willcontend with the speed, and equilibrium factor of skating. Advantages ofthis invention, it will present participants with a new court, andscoring peripherals design, which will force training, and preparing forthe particular challenges presented by it. This invention also has aboard game based on the same principal as the sport; the board gameincludes most of the features found within the sport. During a boardgame, players may pass, may steal, may intercept the ball, the will alsocommit fouls, and suffer penalties such as it is with the physicalsport.

BRIEF DESCRIPTION OF DRAWINGS

[0007]FIG. 1. is a diagram top plain view of a round court designed forheatball. Drawing shows the round shaped areas, with the players skatinglanes 1-4, and the circles (5) with numbers inside (5), shows theneutral zones (6) areas used as starting points for participants. In thecenter is the diagram top view of the basket (7) used for this typecourt.

[0008]FIG. 2. Is a diagram, perspective view of the basket (4) on top ofa pole place at the center of the round court.

[0009]FIG. 3. Is a diagram top plain view of an oval shaped courtdesigned for Heatball. Shows the oval shaped areas divided by brokenlines, indicating players skating lanes 1-4, the circles with numbersinside (5) are used to indicate the amount of points players receivewhen they can successfully complete a shot through the baskets (7)inside the oval shaped area there are neutral zone areas 6. In thecenter area of the court is a diagram top plain view of the baskets 7used to play heatball in this type court. This diagram top plain view ofthe oval type court, with a top plain view of the baskets (7) in thecenter is used as the playing field for the board game.

[0010]FIG. 4. Is a diagram perspective view of the basket (7) with backboards used in the center area of the oval court designed for heatball.Baskets have four rings placed horizontally, and one ring is placevertically.

DETAILED DESCRIPTION OF PREFERRED EMBODIMENT Diagram & Description Ofthe Playing Field.

[0011] X indicates position of player formation

[0012] this formation shows 3 team formation

[0013] Teal Lines (8) are Foul lines, there are three round areas inround court, enclosed by teal lines, these contain skating zones. Thereare 4 skating lanes within these zones, and a guard area in centersection of the court. There are three oval shaped zones enclosed by teallines (8) in an oval court, these contain skating zones. There are fourskating lanes within these zones, enclosed by teal lines (8), and anoval shaped center area.

[0014] 2. Broken Yellow lines (9) these divide the skater area, in bothround, and oval shaped designs, and there is a yellow broken line (10)inside every teal line enclosure.

[0015] 3. Orange circles (5) are drawn along the 2nd and 3rd Teal lines(8), and there purpose is, to indicate amount of points players willreceive when taking scoring shots throughout the rings. The circle (5)directly ahead of the player, within the same lane, indicates the amountof points awarded to the player for the successful shot, throughout aring. Both round and oval court designs include scoring circles(5).

[0016]4. Neutral zones (6) are 3 ft. areas on the court. There are atotal of six neutral zones (6) on the court. There are 4 neutral zone(6) in the area of lanes 1-2 on the courts, and there are 2 neutralzones (6) in the area of lanes 3-4 of the courts. On both courtsdesigns.

[0017] 5. Rotation arrows (10) on the ground of the court, are found inthe area of lanes 1-4. These rotation arrows (10) indicate thedirection, that players are to follow when skating within these lanes.Arrows (10) are found on both courts round and oval court design.

[0018] 6. Inside guard area (11) in the center of round court is onebasket (7) on top of a pole. Inside the guard area in the oval courtthere are two baskets, (8) FIG. 4 these baskets have 5 rings, 4 ringsare placed horizontally, and one ring is place vertically. Players willplace the ball through these rings to obtain score.

[0019] Table of Playing Field Elements, and Players.

[0020] The following table lists, and describes the individual elementsillustrated in the figures and fully explained through out thisspecifications. Element and position of players: Description: playeroperating in lanes one, and two Forwards Players operating in lanes 3-4Defenders players operation in center area of court Guards

[0021] Formation of these players, and designation, is the same for theplayers of the board game.

[0022] Detailed Description of Method of Play, and Rules.

[0023] Information in this Section was Previously Submitted as a BookContaining Rules for Heatball.

[0024]FIG. 1. Shows the formation of players to begin the game, andevery play of the game.

[0025] 1. Formation to begin the game with two teams, all players mustline up in legal formation, behind start lines within neutral zones, (6)at designated starting lines. Forwards are to line up in lanes 1-2, andthey perform the race, that initiates the game, and all plays during thegame. Defenders, line up in lanes 3-4. Guards line up in the center areaof court. When a player commit's a foul or infraction during the race,or is line up incorrectly. Forwards will line up again, but this time,they will lineup parallel to each other at the neutral zone (6), and thereferee will blow two whistles. On the first whistle, player in lane 2will start, on the second whistle, player in lane will start. (If theoffending team member had lane 2, that team will loose, that position,and forwards will switch.) When three teams are participating in thegame, they will play with three men teams, one forward from each of theteams, that won the coin toss, will line up for the race, in lanes 1-2.

[0026] There will be one player from each team participating in therace, line up against one player from the team, not, participating inthe race, line up in the defenders area. There will be one player fromeach team line up in the guard area (11).

[0027] 2. The ball, in heatball, is played in a symbolic hot, and coldstatus, and will be placed on a cone by the referee, in the center ofthe neutral zone(6) in lanes 1-2; at a neutral zone (6) in the straightaway area of the court, at the beginning of the game, and the beginningof every play. The ball will become hot, once the player, that wonpossession during race, crosses a neutral zone (6) with the ball. Theball may be dribbled with one or both hands. When three teamsparticipate, once either of the teams, that participated in the racescores, this team will race against the third team, which did notparticipated in the previous race. Teams alternate to race.

[0028] 3. A run off, begins the game, and every play. The game clockshall begin to run at the beginning of the game.

[0029] 4. During A run off: Two forwards, will race towards the ball,from the farthest neutral zone (6) from the ball. Their objective toreach the ball, and put it in play. Forwards that jump the neutral zones(6), they cross during the race, before reaching the ball, willaccumulate an extra point, towards their score, in the case their teamscores during that particular play. Forwards must not step on foul lines(8), or enter into the opponents skating lane, during the run off. Onlyforwards racing, can put the ball in play, no other players, may enteror come into the area of lanes 1-2, during the race; both forwardsinvolve in the race, must race across the neutral zone (6) where theball is placed, before proceeding towards any other area of the court.Violation of any these rules, will place the same two teams. racingagainst each other, but, the team who received the penalty, will race onthe second whistle. Two whistle rule (see index of rules). P.28

[0030] 5. The 30 sec clock, which controls ball handling time, beginsupon one forward obtaining ball, and is reset after every score, andafter every failed shot attempt.

[0031] 6. The player, that, obtains the ball, must skate across aneutral zone (6), or pass the ball to a teammate, to skate across aneutral zone (6), so, that he may heat up the ball, before he canattempt a shot for a score. After a failed shot attempt, the ball may berecovered by a teammate, and shot again for a score, for the ball isstill considered to be in hot status. However, if the opposite teamrecovers the ball, the ball is in cold status for that team, and thatteam, has to take the ball out, to a neutral zone (6) in the area oflanes 1-2., to perform the heat up operation of the ball.

[0032] 7. The game can be played, with each team, alternating to race inthe inner lane, of the area of lanes 1-2, or the game may be played byplayers racing from staggered start lines. Players line up in the startlines in the area of lanes 3-4. Are designated defenders. Players incenter area are designated guards.

[0033] 8. There is one player from each team in the guard area (11), inGuard area (11), players may rotate in any direction they wish, playersin lanes 1-4, have to rotate in the direction indicated by the arrows(10) on the ground. (Players in guard area are called guards.)

[0034] 9. At the time the ball is put in play. A play 30 second playclock will begin. If the 30 second clock time expires, before a shotattempt, this constitutes a violation, and causes a penalty, for thatteam. The ball shall be turned over to the opposite team, for a freethrow, in the area of lanes 3-4 before the circle (5) with number 4 init.

[0035] Stopped here.

[0036] 10. After the completion of a play, a completed free throw or ascore through the horizontal rings (FIG. 4), players will line up inlegal formation to begin next play, with a run off. (With three teamparticipation) if the scoring team was not involved in the initial runoff, the other two teams will flip a coin to decide who will raceagainst the scoring team. If such team scores through the vertical ring,and does not recover the rebound everything remains the same. Whenever ateam, that participated in the race scores, that team will race againstthe team, that did not participated in the previous race.

[0037] 11. Players will not push, trip, or in anyway block forwardprogress of the opposing team members. If this happens, a penalty willbe charged, against the offending player, and a free ramp, shot will beawarded to the offended player. This is called illegal contact. In thecase two players are guilty of a foul simultaneously; these fouls shouldoffset and no penalty shall be assessed. The same shall be in effect,when three teams participate.

[0038] 12. Lane changes by players in the same rotation, shall beperformed in a manner that, does not slows, or blocks an opponentsforward progress. Proper space shall be allowed during lane changes. Atleast 2 ft clearance. (Referees discretion)

[0039] 13. Areas between neutral zones, (6) and guard area, (11) arecalled scoring zones, at no time during the game, more than 2 playersfrom a team, may occupy a scoring zone, if this takes place, a foul hastaken place, and a free throw is awarded to the opposite team. Withthree team participation, two players from one of the teams may occupy ascoring zone, or be in the guard area. The other two teams may only haveone player within that zone.

[0040] 14. Legal lane changes, may be performed by players, by crossinginto the next rotation, or embracing a teammates arm, and performing,and assisted lane change.

[0041] 15. Players may carried the ball, during a lane change, and forthree steps afterwards, without dribble, players may roll from onecircle to the next without dribble. Violation of this rule is calledcarrying, this is a foul, a penalty will be charged, that, team willturn over the ball to the opposing team in lane 1. Teams will form atthe beginning point for the run off, in front of the neutral zone.Players may dribble the ball with one or both hands.

[0042] 16. A scoring shot through the top ring (FIG. 4) adds one pointto the score. This rule only applies when playing in the oval court.Using basket design for oval court.

[0043] 17. Each team has 6 time outs per game, and two time outs perquarter, time outs are 1 min in length.

[0044] 19. There will be two, or three referees, and they may enter areaof play when necessary.

[0045] 20. Referees, will blow one whistle sound, to indicate a foul,Two whistle sounds to indicate a free throw, three whistle sounds toindicate, it's time for players to come to legal formation to begin aplay.

[0046] 21. Players may skate in forward, or backward motion, but mustfollow indicated rotation for the lane they're skating .

[0047] 22. When attempting a shot to score, if a player elevateshimself, and performs a 360 degree spin before the shot, that playerwill receive double the amount of points awarded to him, by the circle(5), that will determine his score.

[0048] 23. When the players complete a ramp shot with the 360 spin, theyreceive triple the amount of points.

[0049] 24. On the free throws, referees will place a ramp. (Heatballshot ramp is approximately 2 ft in height by 3 ft in length). this rampwill allow players to elevate themselves to complete the spin motion,and complete the shot. Players taking a free throw, will have a limitedallowed time to complete the race around the neutral zones, Heat up theball, and complete the shot. Players not meeting the time dead line willloose the privilege of the free throw, and will turn the ball over tobegin in lane 1.

[0050] 25. The ramp shall be placed by the referee before the circle 4in lane 3-4. Player must land within the foul lines (8), or shot doesnot count, and ball is turned over. All other players must remain incenter area of court during the performance of a free shot.

[0051] 26. When a player takes possession of a new lane within his orhers rotation, he or she must do so at least 2 feet in front of theopposing player, allowing enough space for the opposing player not tocome in contact with him or her. (Illegal contact) awards free shot toopposite team.

[0052] 27. No player shall leave the court of play without of approvalby the officials. (Except in case of injury) Where a player is unable tosignal Out.

[0053] 28. Coach or team captain, will signal time out, by creating acircle shape with hands using thumbs, and index fingers.

[0054] 29. Coaches must inform officials, with the number of thesubstituting player before the change is allowed.

[0055] 30. Substitutions may take place at time of official time outs.

[0056] 31. No player may introduce the ball into the rings, from thebottom area, this shall constitute a technical foul, which turns ballover to the opposing team in lane 1 with all players at starting lines.

[0057] 32. The game shall be won by the team with the highest pointscore, at the end of regulation time. Any team that does not show up fora game forfeits the game.

[0058] 33. No game can end on a foul. The opposing team will get onemore attempt to score, and will have 3 min to do so.

[0059] 34. A play becomes dead, when the ball is held by a playerinstead of dribbling while in the forward or backward motion. for morethan three steps.

[0060] 35. A player may hold the ball while changing lanes, for theduration of the 180. twist into the new lane, and can move three steps,and shoot or dribble, or he will be call for carrying the ball. Playersmay hold the ball during the run to perform a free throw.

[0061] 36. Carrying the ball is punishable by turning over, the ball tothe opposing team in in the area of lane 1 with all players in startingpositions. During three team participation, If ball is carried by team,that won the ball during the race, the ball will be turned over to theother team that participated in the race. If ball is carried, by any ofthe other two teams the ball is turned over, to the team that won therace. If a violation occur where a free throw is awarded; one free throwwill be awarded to the other two teams. (Three teams participationRules)

[0062] 37. Any player who may become injured, and can't resume hisposition at play, must be substituted within 2 min time. Violation ofthis rule turns ball over in lane 1. or awards free shot, if, offendingteam is not in possession of ball during violation.

[0063] 38. After an injury time out, the ball shall be placed in play bythe forward, at starting line, in lane no.1. All players are to start innormal starting positions.

[0064] 39. If neither team has possession during the time, a violationis committed, a coin is flipped, the team awarded the ball, shall put itin play from the start line in lane 1, and all other players are to lineup in their starting points. With three team participation the ball willbe awarded to the team, that won the race at the beginning of that play.

[0065] 40. All players, that will be substituting, must report to theofficial before entering.

[0066] 41. No substitution shall take more time than 30 sec. If it doesa foul free throw. will be given to the opposing team, at the spot ofthe 4 point circle (5) in lane 3-4. A substitution time out has durationof 30 sec.

[0067] 42. Players shall not kick the ball, or use their knees tomaneuver the ball. The ball may be handled in the legal dribble form;and ball may be legally bumped with the head, or slapped towards ateammate for quicker passing maneuver. Any Player may attempt a shot atany basket. If any player violates ball handling rules, the ball shallbe turned over to the opposing team, in the area of lane 1. At thestarting point.

[0068] 42. During the game standing still in any area of the court is aviolation, which turns the ball over if this team is in possession orawards a free shot to the opposite team, if team does not have ballpossession

[0069] 43. Any player handling the ball, looses control of the ball, andthe ball touches the foul line, or goes out of bounds, this shall turnover ball, and give the opposing team, and advantage in the run off, torestart the action, by starting first, in lane 2 on the first whistle,and the offending team in the second whistle in lane 1.

[0070] 44. In the case two players, from opposite teams, find themselvesholding the ball, at the same time, for more than 2 seconds, officialsshall blow their whistle, and have these players take a ramp shot each,in lane 4 on the 4 point circle (5) zone. With three teams playing allteams will receive a free ramp shot.

[0071] 45. In case a player falls to the floor while holding the ballshe or he, may get up, and dribble, but if he or she holds the ball forover 2 seconds the ball must be turned over to opposing team at thestart line in lane 1. With three teams, the three team turn over ruleapplies. (see three team rules page 27).

[0072] 46. In case the ball touches a foul line (8), or goes out ofplay, and there is a doubt as which player was at fault, do to bothplayers handling the ball at the same time, both players will receive anopportunity to take a ramp shot, in lane 4 from the 4 point zone. Withthree teams participation, all teams will receive a free shot.

[0073] 47. In the case of a player throwing the ball against the body ofan opponent, to purposely cause it to go out of bounds, this shallconstitute a foul. The ball shall be awarded to the opposite team inlane 1. Rule remains same with three teams.

[0074] 48. Any player with 3 or more intentional fouls, must be escortedout of the game, by the referee, for the remainder of the game. Anintentional foul, is one where is clear to the referee the foul couldhave been avoided.

[0075] 49. All players must move their bodies in a way as to not causeothers to come in contact with them, in an violent manner, or in amanner, that will constitute an intentional foul.

[0076] 50. Intentional fouls are punishable by a free ramp shot, at the4 point zone in lane 4. With three teams all teams receive a free rampshot.

[0077] 51. Referees will blow one whistles sound to indicate, the playaction stopped for any reason.

[0078] 52. A team may be charged with a technical team foul, for havingto many, or too few players, on the court. This will turn the ball overin lane 1, if team has possession, if team does not have possession, theoffended team will race in the lane 2 at first whistle. Three teamparticipation turn over rule applies.

[0079] 53. When a team reaches 4 technical fouls: This will awardopposing team a free ramp shot in lane 4 before the 4 point circle (5).Free throw rule for three teams applies.

[0080] 54. Technical Team fouls are charged against team captain.

[0081] 55. Any player taking steps against rotation shall be called forskating against, rotation. This will give opposing team. A free rampshot with ramp place in lane 4 before circle with the no. 4 inside.Three team free shot rule applies.

[0082] 56. Players rebounding the ball, can take a shot attempt only ifhe or she recovered a hot ball, from his own teammate. Playersrebounding a ball from the opposing team shot, may pass the ball out soa teammate in lanes 1-4 may heat up he ball before the shot attempt.

[0083] 57 A cold ball shot attempt, is a foul, and turns the ball overin lane 1. Three team turn over rule applies.

[0084] OFFICIALS

[0085] Referees, and Field Judges Duties:

[0086] 1. Before commencing any game, referees shall inspect that allequipment is in good, and safe condition.

[0087] 2. Before commencing the game referees, coaches, and trainersshall inspect that all players are wearing the proper protective gear,and are not wearing or caring any object or additional equipment, thatis not within regulation or is deemed unsafe.

[0088] 3. Referees, shall inspect the ball, baskets (FIG. 4) fig(2)security, and placement.

[0089] 4. Referees, and field judges will have at their discretion, allcalls which can benefit the game, and the safety of the players.

[0090] 5. Heatball is a new sport, and therefore may require additionalrules, and regulations, that will be instituted to promote the game in asafe manner.

[0091] 6. Officials, and referees, will be responsible for implementinggame rules.

[0092] 7. No one official can overturn another officials' decision on aparticular call.

[0093] 8. No player, at any time, shall question a call, nor debate acall with an official. Only the team Capt. will be inform, as to theprocedure, that will be in place, in the case of fouls, and penalties.

[0094] 9. Officials will have determining authority, to make decisionwith regards to any play or situation, that may occur during play timeof the game, which, has not been covered, and or specified in the rulebook of Heatball.

[0095] 10. Officials shall blow their whistle once, to indicate any foul, and, shall indicate to the card keeper the number of the player beingcharged with a penalty.

[0096] 11. Officials, shall blow their whistles to indicate the end ofevery play, every foul, at the beginning, and ending of the game.

[0097] 12. Officials shall charge a capital foul, to any player, coach,or member of the team, whom exhibits UN-sportsman like conduct. Thiscapital foul shall be executed by expelling such player, coach, or othermember of such team. This will include, but is not limited to fighting,or malicious conduct, that could be deemed unsafe, or harmful to anymember of any team or spectator.

[0098] 13. Officials as well as coaches, shall promote an attitude offriendly competition, and courtesy towards all persons involve, andexpectorating this sport. Heatball is a sport of skill, timing,synchronicity, and skating skills. Heatball is in no way intended tocreate violence, bodily harm, to anyone involve, or expectorating.

[0099] 14. The officiating staff, must have available for all games afirst aid kit, and a substitute official in the case of injury the gamemay continue.

[0100] 15. Officials, will signal time out by creating a circle abovetheir head, after blowing their whistle.

[0101] 16. Officials will signal fouls after blowing their whistle, andcall out foul, crossing their hands at wrist level with closed fist inboth hands.

[0102] 17. Officials, shall signal the free throw, by spinning theirright hand up in the air with index finger straight, and the restfolded.

[0103] 18. Officials, will call for the stopping of the clock bycreating a T shape with four fingers of the right hand, held under theleft palm of the left hand held up chest high.

[0104] 19. Time violation of the 30 sec clock, violation of the timeallowed for free throws, and delay of game, by a team, shall be signaledby the official by creating a T like shape with only the index, andmiddle finger, holding this sign, chest high.

[0105] Obligation of the Card Keepers

[0106] 1. Time keepers, and card keepers, shall inform referees, andofficials as to the amount of fouls, accumulated by a player; to requiresuch player to take mandatory rest, team fouls accumulate against teamCaptains.

[0107] 2. Time keepers shall be responsible, for registering the amountof players available, and the substitutions made during a game. Time, aswell as scores, shall be kept in chronological order, and officialsshall be advised as to necessary information during time out periods.

[0108] 3. Time keepers, shall make sound a bell, that will indicate theend of regulation play for any period.

[0109] 4. Time keepers, for the 30 sec clock, shall be responsible ofinforming the officiating team by signal, that the time requirement hasbeen violated.

[0110] 5. If there is a tied score at the end of regulation time, thetime keeper shall make sound his bell twice, to indicate the end ofregulation time. with three teams and tied breaker will be played by allthree teams.

[0111] 6. The time keeper, shall sound his bell, at the beginning of anyadditional quarter required, to brake the tie.

[0112] Definitions of Special Rules

[0113] 1. Free throws are a privilege for the offended players.

[0114] 2. No other player, shall be allowed to take the place of theoffended player, (except the offended player cannot proceed due toinjury.) In such a case, the Capt. will designate a player to take thefree throw.

[0115] 3. In the case of technical foul, where a coach or a team member,that it's not in the game, commits the foul, that can be punishable by apenalty. The team Capt. will designate the player that will take theshot for the team. And such foul will be charged to the team Captain. ofthe opposite team.

[0116] 4. The foul shot shall be taken in this manner, players mustcircle the length of the court in the area of lanes 3-4, must cross theneutral zone (6) in this area to Heat up the ball, before attempting thefree throw.

[0117] 5. During the course of the free throw do to a foul, no otherplayer shall obstruct the path or vision of the player taking the freethrow. In a case where an opposing player, obstructs or interferes, withthe player taking the free throw, and additional free throw, shall beawarded to such player, and team.

[0118] 6. Any foul committed during the course of an attempted basket,where the basket is completed, the points shall count, and the playeroffended shall be awarded a free throw.

[0119] 7. Referees, are to warn players whenever possible, to avoidbehavior, and conduct that may lead to violence.

[0120] 8. No player shall change, his or her number, before getting thechange authorized by the officiating team.

[0121] 9. If a foul is discovered to have taken place, after the end ofa play, that has been consummated, and as a result a score has beenobtained the score shall stand, and the penalty shot shall be granted tothe offended player.

[0122] 10. Members of the same team may jump over, and go under, andbetween the legs of their teammates. However, members of opposing teams,may not at any time jump over, or try to go under, or between the legsof opposing team member. Players are encouraged to jump over, any fallenplayer to avoid collisions.

[0123] 11. If a collision occurs, while two members are attempting togain possession of the ball, and they were both in good position toattempt recovery, no foul shall be called.

[0124] 12. All rebounds by players, must be handle with care not tojump, or land on other players. If a player purposely or carelesslyjumps, and land on another player, that player shall be charged with afoul. This violation turns the ball over to the opposing team, after afree throw has been awarded. (Three team rule for ball turn overapplies).

[0125] 13. Players must not pass the ball, or receive a pass, whileskating over the neutral zone (6). This violation will turn ball over toopposing team in lane 1. (Three team rule for ball turn over applies.Page 27)

[0126] 14. All players are required to wear protective gear duringgames, and practices. This gear will include helmet, with face guard,knee, and elbow pads.

[0127] Special Rules for Heatball with a Three Team Participation.

[0128] 1. The line up formation for Heatball when three teams arecompeting at the same time are as follows.

[0129] 2. Two teams will have a coin tossed, the winning team hassecured a racing spot in the run off.

[0130] 3. The two teams remaining will have a toss of a coin to see whowill be running against the team that won the first toss, competition.The winner of the second toss competition will race against the winnerof the first competition.

[0131] 4. The two teams that won the coin toss, will race in the run offto compete for possession of the ball.

[0132] 5. Three team legal formation will be as follows.

[0133] 6. The two coin toss winning teams, will have players line up inthe area of lanes one and two, and one player line up in the area of-lanes 3-4 and one player line up in the guard area (11).

[0134] 7. The third team, will have players line up as follows: twoplayers from this team will line up in the area of lanes 3-4, and oneplayer will line up inside the guard area.

[0135] 8. All rules pertaining to lanes one, and two during the run offwill apply as far as no other player may enter the area of lanes one,and two during the run off.

[0136] 9. During the play where a team does not win the right to raceduring the race off, but this team is the first to score, do to thisteam obtaining a rebound, or a performing a steal, this team hasautomatically won the right to race, and the two remaining teams willhave to perform a coin toss, to determine who will race against thescoring team.

[0137] Index of Key Rules, Words & Terms for Heatball

[0138] 1. Two whistle rule: referees will blow two whistle sounds twoseconds apart. On the first whistle, one player will start, and thepenalized player will start on second whistle.

[0139] 2. Illegal lane: Change, blocking or pushing opponents. FreeThrow award. Three team free throw rule both opposing teams receive freethrow.

[0140] 3. Touching the foul lines (8) with skates- During the run off. aplayer guilty of this infraction will race at second whistle.

[0141] 4. Illegal contact:, Tactics for ball stealing, such as slappingor hitting opponents' body parts. Free Throw award.

[0142] 5. Receiving a pass or passing over the neutral zone (6). FreeThrow award

[0143] 6. legal formation: Is used to begin run off, or game.

[0144] 7. Players are require mandatory protective gear, includes,Helmet, elbow pads knee pads.

[0145] 8. Legal formation: Places players behind neutral zones(6),forwards in lane 1-2 defenders lanes 3-4. guards, inside guard area.

[0146] 9. Game clock: Begins with first run off.

[0147] 10. 30 sec ball control clock: Begins with ball possession, atevery play, and after every score, or failed shot attempt after a teamhas recovered a rebound.

[0148] 11. The Forward, that wins the ball, must heat up the ball bycrossing any neutral zone with it.

[0149] 12. Ball is played in Hot, and Cold status in Heatball.

[0150] 13. There is one forward from each team in lanes 1-2.

[0151] 14. There are two defenders from each team in lanes 3-4.

[0152] 15. No more than two players, from any one team can be in ascoring zone during a play.

[0153] 16. Players may steal the ball, but must be careful not to haveillegal contact.

[0154] 17. Lane changes, shall be performed in a manner that does notblock, or interferes with opponents.

[0155] 18. Players may carry the ball for three steps.

[0156] 19. Players may carry the ball while rolling from one circle (5)to the next.

[0157] 20. scoring through top rings adds one point to score.

[0158] 21. Scores through the vertical ring, do not stop action, actioncontinues, same as in rebound situation, new 30 sec clock is started.

[0159] 22. No player may introduce the ball through the bottom sectionof the ring.

[0160] 32. Each team has three 1 min time outs per quarter, and two 30.second time outs for substitutions.

[0161] 33. Referees blow one whistle to begin action play.

[0162] 34. Referees blow two whistles to indicate a free shot formation.

[0163] 35. Referees will blow three whistle sounds to call players andindicate legal formation time.

[0164] 36. Referees blow one whistle to indicate infraction of any type.

[0165] 37. Ramp is used to perform free shots.

[0166] 38. Players performing a 360 degree spin in the air, before ashot, receive double the amount of points.

[0167] 39. Players performing a 360 degree spin during a ramp shot,receive triple the amount of points.

[0168] 40. Player taking possession of a lane, must have a least 2 ftclearance.

[0169] 41. No player shall leave the court with official approval.

[0170] 42. No game can end on a foul.

[0171] Key Words and Terms

[0172] 1. Heatball: Name Of New Game invented in the year 2000.

[0173] 2. Run Off: The race which begins a play or a game. In Heatball.

[0174] 3. Neutral zone (6): A key section of court with various uses.

[0175] 4. Scoring circles (5): Court Symbols used to indicate scoringamounts.

[0176] 5. Rotation arrows(10): Court symbols used to indicate rotationwithin certain areas.

[0177] 6. Ramp shot (11): A shot perform in the game, from a 3 ft ramp.

[0178] 7. Forward: A term used to describe players skating in lanes 1-2

[0179] 8. Defenders: The term used to describe players skating in lanes3-4.

[0180] 9. Guard: The term used to describe player skating in the centerarea of the court. ( The guard area.)

[0181] 10. Technical Foul: Term describing a team foul

[0182] 11. Scoring zone: Any area between neutral zones (6) & guard area(11).

[0183] 12. Intentional foul: A foul that could have been avoided

[0184] 13. Fouls: An infraction during the game.

[0185] 14. Guard Area: Area in the center of the court.

[0186] 15. Skating against rotation: A foul committed by player notfollowing indicated rotation for a zone.

[0187] 20.Carrying: Violation committed by a player where he fails todribble the ball when its call for by regulation.

[0188] 21. One, or Two, or Three Whistle Rules: Rules regardingformation according to whistles sounds. Referees sound one whistlesound, to stop action, or indicate a foul, two whistle sounds, toindicate a free throw formation, three whistle sounds to indicate legalformation time.

[0189] 22. Free Shot: A shot awarded to a player,after that player hasbeen offended by a infraction against him.

[0190] Strategies and Plays, for Players, and Coaches to learn, andPractice.

[0191] Strategies for Lane Control:

[0192] Lane control is very important in Heatball. When players controlcertain lanes they place themselves in a position for better offense,and defense. Example: A player recovers a rebound, and the ball is cold,he must seek the neutral zones in the area of lanes 1-2 to heat up theball. He should try by all possible means, to obtain lane two, andmaintain lane 2 until which time he is ready to make a move, lane 2 is abetter position for a pass, a lane change, or shot attempt. By being inlane 2 the player has a better view of the defensive set of the entirecourt, and he forces his coverage skating in the same direction todefend from lane 1, placing him at a disadvantage. Being in lane 2, thisplayer prevents the defensive player from taking lane 2, andsynchronizing his speed, to that of the offensive player to block hisview, to delay his lane change, or diminish his passing ability. (Thisis called lane locking from the defensive perspective). Lane locking isthe act of the defensive players when they lock an offensive player in acertain lane by synchronizing their speed to the speed of the offensiveplayer, to prevent lane changes, or passes of the ball from that lane,due to the defender being to close to attempt such a move safely. Alsowhen a defensive player is force into lane 1, that defensive player isin a position where he is father away to recover from the trick movesthe offensive player can perform. Moves like a 360 spin to cause a thedefender to skate ahead, and provide the necessary room for an offensivemove. If a defender is forced to defend from the area of lanel. thisdefender is at a disadvantage since he is father away from everything,when the offensive player makes a move. Lane 2 is a shorter distance tothe baskets, lane 2 is also the closest lane to the next rotation, for aquick lane change. Lane 2 allows the team to perform, and arm embracelane change. Lane 2, allows the player to see the defensive playercoming towards him from the opposite direction to try and steal the ballor hit it away from him, giving him a better view of the defensive set

[0193] Strategies for Passing, and Ball Handling.

[0194] Heatball makes available, passes, and ball handling strategies,that are unique to this sport, due to it's court design, and the factthat players are skating rather than on their feet. Heatball has a courtdesign, that places participating team members on different lanes, theselanes force rotation in different directions, and they often face eachother, players may also use their skating skills to face each otherwhile in different rotations by quick turning motions, that places themskating in the backward motion, this creates a great number ofsituations where the team with ball possession has available to them, anelement of surprise, and creates passing plays, that could lead to a keypass, to create a scoring opportunity. For example: When the run offtakes place, and the winning participant takes possession of the ball,he may immediately look for the participant within his team that isplaying in the defender position to pass the ball to him, so that he mayheat up the ball using the neutral zone within the areas of lanes 3-4,and try to create a scoring opportunity, do to the position of thedefender. This pass, is used to heat up the ball quickly, and therebyhave a longer span of time to maneuver the ball, and create a play, thatwill lead to a score. This play also places the ball closer to the guardarea, this could be called ball penetration, getting the ball closer tothe baskets for an easier, and quicker shot. Once the ball has beenpassed to a defender, the pass to a teammate in the guard area would beeasier, and would create an opportunity for a scoring shot through thevertical ring, with the intent to have the ball rebounded by ateam-member, skating in the area of lane 3-4, or 1-2. To effectivelyperform this play, and heat up the ball, the pass must be received bythe defender, before he has reached the neutral zone. This can be done,only if the defender from the opposing team, is not to close inproximity to create a blockade of this pass attempt. Defenders in thisgame, must be ever vigilant, that they are synchronizing their speed, tothat of their opponents, and to be in the right place to defend againstsuch passes. Defenders as well as guards, must try to synchronize withthe forwards to place themselves in a position where they could hinderthe forward with ball possession, from penetrating into lanes 3-4, anduse the neutral zones within these areas to quickly heat up the ball .Passes between their legs to the player skating directly behind them arevery effective, and are easily performed while skating.

[0195] Strategies for Defensive Moves to Protect the Neutral Zones (6)and Delay the Offense Operation of Heating Up the Ball.

[0196] Neutral zones (6) are key areas of the court, they will be usedby both the offense, and defense in a strategic manner. All players mustkeep in mind, they may not receive a pass or pass the ball while skatingover the neutral zones (6). The purpose of this rule is to avoid thesituation, where a player may claim to have heat it up the ball at thesame time he was receiving the ball, while skating over the neutral zone(6). It is often the case, where a player skating in lanes 1-2 will turnin to lanes 3-4, to heat up the ball, by skating over one the neutralzones found in these areas. Defensive players can prevent offensiveplayers from turning into the next rotation by synchronizing theirskating speed, to be in the precise area where the offensive playerwould most likely make his turn, into the next rotation, therebypresenting a block to the entrance to this lane area for the offensiveplayer, as, all players must yield a space of at least two feet to anyplayer within a lane, when entering into a new lane. The defense cantake advantage of this rule, and plan strategy to create a situationwhere a forward, that has obtained the ball by winning the race, isforce to stay within the area of lanes 1-2 for as long as possible, thisway the defense prevents penetration, and proximity to the baskets bythat forward. When a rebound is obtained from the opposing team, and theball is in cold status, this team must use one of the neutral zones (6)in the areas of lanes 1-2 to heat up the ball before a shot attempt, ifthis player skates out to the area of lanes 1-2 himself to heat up theball, the defense should try to synchronize with that player, to makesure he is force to stay in the area of lanes 1-2 for the longest timepossible, and thereby cause him to use as much time off the shot clockas possible, before he can set up a pass or a shot attempt. Thissituations, usually arise when a player rebounds the ball, and his teammates are not quick to assist, and place themselves in a position toreceive a pass from such players, This strategy is very useful againstball Hogs, players that don't like passing the ball. Making sureforwards racing jump the neutral zones (6) is always a good way toaccumulate those extra points, and taking advantage of poor coverage touse the nearest neutral zone (6) in lanes 3-4 to heat up the ball.

[0197] Strategies for Using Scoring Circles (5).

[0198] Scoring circles on the heatball court, are use to determine howmany points the players will receive when their shot attempts, aresuccessful. These circles can also be use as landmarks by players tocreate offensive, and defensive plays, by calling a certain pass or moveto take place in proximity of, or over a particular circle (5) on thecourt. Example: All teams, call a offensive play in case they arewinners of the run off, and a defensive play in case they are losers ofthe run off. A team can call an offensive play, that would work usingthe circle (5) in the very center of the court, over the foul line (8)surrounding the guard area (11) as a landmark for their forward to makea pass to the guard after turning into the area of lanes 3-4, havingused that neutral zone (6) to heat up the ball, by doing this, theforward passes a hot ball to his teammate the guard, in the guard area,where his teammate has the greatest chance of making the shot by havingthe best penetration, and having the advantage of a shot with thegreatest proximity to the baskets. The circles (5) on the heatballcourt, are placed in a manner where they can be used by players asguides, to obtain precise angles to take their shots.

[0199] Example: a player skating in the area of lanes 1-2 can use thefirst circle (5) that's found over the 2nd foul line (8), as he entersthe curvature area of the court, as a guide for a shot. This circleprovides an angle, that gives a player a very good position for shootingthe ball straight into the vertical ring. Shooting the ball whileskating, will require for players to adjust their shots by calculatingtheir time, and distance from the baskets in a very different manner,than the manner a player uses to take shots to a basket, while on hisfeet. Scoring circles (5) should be used by the defending guards tosynchronize their speed to the speed of the forwards skating in lane 1-2whenever possible, this is done by the guard trying to synchronize hisspeed, to the speed of the forward, while maintaining a strategicdistance, while his speed is almost the same speed as the speed of theforward, he follows staying behind a distance, equal to the distancefound between circles. By doing this the guard can place himself in theright spot, and prevent the forward from penetrating into the guard area(11) easily.

[0200] Strategies for Forward, and Backward Motion Skating.

[0201] Skaters can skate in the forward or backward motion, this allowsthem to face any given direction anytime they choose to turn theirbodies in that direction. To find the most convenient position toexecute a play, pass or shot. Example: offensive players can call a playwhere the forward, and the defender or forward, and guard, or defender,and guard, would call a play where at a certain circle, or place on thecourt they turn their bodies, and skate in the backward motion so thatthey may be facing each other, even though they are skating in differentlanes, and different rotation. These moves, confuse the defense, andthey can execute a pass, or a shot that would gain them a score.Example: A forward skating in lane 1 is being cover by a defensiveplayer, this player has synchronized his skating to prevent theoffensive player from changing lanes into the area of lanes 3-4, and istrying to strip away the ball from the offensive player, the offensiveplayer can't shake him , due to his speed. The offensive player signalsa teammate, this signal indicates to the teammate, that at the nextcircle, they will both turn, and skate in the backward motion, and atthat time the player in lane 1 will pass the ball to his teammateskating in lane 4, the execution of this play has just move the ball,and allowed the ball to penetrate all the way from lane 1 to lane 4,placing the ball closer to the baskets, creating a greater chance forthe possibility of a score. There are many times, when a player findshimself in a position where he has just recovered a hot rebound, but doto his position on the court, and his skating speed he will need toswitch his skating motion, and skate in the backward motion to create abetter angle for a shot to a particular ring. There are also occasions,when a player, in a defensive position will spin around, and skate inthe backward motion for one second, or two, to create a different angleto try, and strip the ball away from the offensive player he is coveringagainst. Heatball, offers players an opportunity to show off theirskating skills. Skating in the backward motion is an acrobatic type ofdisplay, a skater can exhibit great showmanship with speed skating inthe backwards motion.

[0202] Strategies for Using the Outer Rails, and Ramps.

[0203] Heatball, has a feature, that will provide participants with aunique court setting, this will include, and outer ramp section thatwill enclose the court area, this ramps may vary in size, and angles,they may be from 4 ft in height, up to 10 ft in some instances, wherethe court site will be feasible for these size ramps. These ramps willhave a railing on the top where skaters will be able to jump onto them,and perform acrobatics that will serve as defensive, and offensivemoves. These acrobatics will be fun, and entertaining to watch from thespectators view. At the time I'm writing this book, these ramps have notbeen installed in any Heatball court yet. These ramps, will give playersa place they can use to obtain extra speed by skating onto the ramp, andtaking advantage of the speed they can obtain from the descending motionfrom the ramp. The rail on top of the ramp, can be used by the players,to exhibit their skills in jumping, and switching their body positionwhile on the rail, this may serve as strategy to trick an opponent tobelieve they are going to jump off the ramp, and instead they justswitch their body position. This height will provide an offensive playerwith a top perspective view of the entire court, and from the top of therail, a pass may be easier to perform. When a player is on the top railit is very difficult for a defensive player to match his height, andblock a pass. This ramps, and rail area serve as an extension of thecourt area providing extra space for teams to create offensive playsusing this area, and providing the defense with additional strategies todefend against such plays.

[0204] Strategies for Heating Up the Ball.

[0205] One of the main objectives for the offense, once they have wonthe run off, and are in possession of the ball, is to perform the Heatup operation of the ball, to try, and develop their play to execute ashot for a score. The Heating up of the ball also takes place when ateam rebounds a ball from a missed shot performed by the opposite team.During the run off, forwards participating in the race will be obtainingthe ball in either lane one, or two, depending on which lane they obtainthe ball, their teammate playing defender will try position themselvesin a strategic position to obtain a pass to assist in the Heat upoperation of the ball. Example: The forward in lane no. 2 wins the race,and obtains the ball, if his teammate the defender manages to elude hiscover, and place himself in the position just before the neutral zonearea to receive a pass, the forward can, at that time pass the ball tohim so that he may perform the heat up operation of the ball, from therethe ball may be pass to the guard for further penetration, and apossible score. If the forward in lane 1 wins the race, and obtains theball, it might be a better strategy, do to the position of the player toperform a 360 degree, spin in his very own lane, this causes thedefender racing against him to skate ahead of him, this allows him totake possession of lane 2 making a lane change into lane 3 possiblewhere, he is then able to heat up the ball, in a position of deeperpenetration, and a position where a shot would be easier to perform.During play action if a team executes a shot is not successful; whenthis ball is rebounded by the opposite team, this team has just pick upa cold ball. Strategy to perform the heat up operation quickly; if therebound takes place in the guard area, the player should be encouragedto pass the ball out to a teammate skating in the area of lanes 1-2.this minimizes the time consumed in the 30 sec shot clock, and alsomaintains a player within the guard area. It's important to remember,that due to the limitations of amount of players within a scoring zone,a team which may be lacking in speed may make up for it, by using thisrule to it's advantage, and maintaining 2 players within the guard area,close to the area of most rebounds.

[0206] Strategies for Use of the Head Bunt.

[0207] The head bunt of the ball, offers players an alternative methodof ball handling, and an additional method where they can performacrobatics to exhibit their athletic ability, and delight the viewerswith a alternative methods of play action. A head bunt may be morefeasible for a particular situation, than catching the ball. Example: Adefensive player notices their is a pass, that he could intercept, buthe notices that he is being tightly cover by his opponent, and at thesame time notices, that he could jump, and perform a head bunt on theball which would place the ball in a position where one of his teammateswould catch it, and that teammate is in a better position for scoring,at that moment, that player may take the option to use the head buntinstead of intercepting the ball, and taking the risk of having it stripaway by the player covering him. The performance of a jump during theaction will serve as a point of interest, and excitement. This operationwill possibly turn out to be a better option. The head bunt can also beused during the operation of a design offensive play. Example: A teammay design a play, where a forward handling the ball executes a pass tohis teammate playing guard, which could be skating in the same directionas the forward, both using the straight away area of the court could beskating at high speed, the guard, instead of catching the ball, headbunts the ball as a pass to the defender, skating in lane 4, whom isskating in the opposite direction the defender, than may take a shot tothe basket, with the ability of obtaining a higher point score using acircle (5) in that area, from a good position. This play executedproperly, and using the highest speed possible would offer a beautifulexecution for the viewers to witness, do to the speed at which it takesplace. This play would require synchronicity it would be best executedusing the circles (5) on the ground as landmarks for points of executionof the passes.

[0208] Strategies Free Ramps Shots.

[0209] The ramp shot is unique to heatball, and it's the type ofchallenge not presented in any other sport, no athlete has any practiceat performing such action. It's therefore recommended, that all players,whom will try to learn to execute this type of shot, to learn rampascension, and decent techniques before attempting to handle a ball toperform a shot. Players can be assisted by their coaches in learning toskate over the ramp, by a series of exercises where they first attemptto ascend onto the ramp, once they begin their ascension onto the ramp acoach or assistant should be standing very close by to assist theplayer, the player should stop, at the top end of the ramp, and jump offslowly, once the player feels comfortable with the ramp ascension, anddecent, the player should be allow to handle a ball, and begin tryingshots from the ramp. Placement of the ramp, regarding distance from thebasket should be at every player discretion, and how comfortable theyfeel with their ability to shoot the ball. After players have practicedthe standard ramp shots, and feel comfortable performing such shots,they should be encourage to begin practicing the 360 spin off the rampas they begin their decent. Coaches as well as players should take noteof the best speed at which every player feels it's the most comfortablefor them to execute these shots. It's important to note that ramp shotsare not mandatory at any game, or any time, but they are an acrobaticfeat which looks good, and it's lots of fun for players to learn, andexecute. As players become more experience with ramp shots, they willdevelop the ability to time themselves as to the amount of time theywill need to perform these shots, and they will also develop their owntechniques as to what approaches works best for them. Some players willprefer their ramp placement straight within the lane while others mayfeel more comfortable with ramp at a slight angle towards the basket, ora slight angle away from the basket for, and easier 360 spin of theramp. As this sport develops, and grows coaches will specialize in thetraining, and teaching of these specific techniques for ramp shots.

[0210] Strategies for Run Off.

[0211] The run off, is one the most important, and exiting features ofHeatball. During the run off, players will be able to entertain theirviewing fans, exhibit their ability to use, and control their speed, thecontrol of their speed to win the race will depend on their ability tolearn how to skate in the different court areas, and learn how toprecisely use the straight away area of the court to obtain maximumspeed, and how to adjust their speed, and body position at the time theyenter the circular area of the court. Once players become experience atracing on a Heatball court, they will be able to display spectacularraces by making these races very close at the finish line where thedifference may be a matter of only inches, and where they will be in aposition to obtain ball. It's the quality of the run off, that candetermined whether the entire play may become a high or a low scoringplay. Example: An experience player racing against a not so experienceplayer, may during the course of the race cause the inexperience player,to make a mistake during the race where he will fall, do to hisinexperience at taking the curves, this will cause a defensivedeficiency for that team, due to the rule that mandates the forwards inthe race, to cross the neutral zone (6) where the ball is place, beforeentering the defensive play, this will offer the forward that won thatrace, and obtained the ball, extra time to perform an offensive play,with a defensive set, that is lacking one man due to that man, havingfallen during the race, and requiring extra time to get up regain speed,cross the neutral zone (6), and get into the defensive set to assist histeam. It's the pace, at which the run off is performed, that willdetermine, the pace of the rest of the players in the game, due to theirneed to synchronize to the forwards, to be in a position where they canreceive a pass to move the ball within the playing field to obtain ascore. During the run off, forwards are not to touch the foul lines (8)or enter into the opponents lane, this will require the forwards tolearn precision at turning, and using their space. At the end of a racea forward does not necessarily have to pick up the ball, he can slap theball towards his teammate, or head bunt the ball, towards a desired areaof the court.

[0212] Strategies for zone Defense.

[0213] The Heatball court is divided into scoring zones, areas betweenneutral zones (6) are designated scoring zones, and the guard area (11)is also a designated scoring zone. The violation of having too manyplayers within a scoring zone area, has the purpose of maintainingplayers spread out in positions all over the court, where they cannotbunch up together in a certain area of the court, causing a collision,and causing the play to end in a penalty or a foul of illegal contact.Having players spread out over the entire court creates a set up, wherethere is always an outlet, for a pass, or an escape route for a playerto change lanes, or move into a different area of the court. Zonedefense plays a major role through out the game, players should be coachon how to cover certain zones to avoid penetration by the offense. ForExample: The scoring zones found in the areas of lanes 3-4 should beguarded by two defenders, whenever possible, this would put defenders ina position where they can synchronize their skating to the skating ofthe offensive player, looking to penetrate, and prevent him from turninginto these lanes for a closer shot to the baskets. The guard area (11)is a scoring zone, that should be well defended at all times, having twoplayers within this area presents a greater opportunity for a team tocatch a rebound, during the coverage on these areas, all players shouldbeware, that, they are not standing still for this would cause apenalty, and it also places such player in a position where he would notpossess the speed to match the speed of an offensive player, that, justentered the guard area, with lots more speed. Players must remember,that, being on skates the recovery time deficiency to try, and matchsomeone else's speed is crucial for defensive purpose. Is difficult torecover, and perform a good defensive play, once the offensive playerhas skated ahead of the defensive player, leaving him behind, do to thespeed of movement by the players, any player who can out run hiscoverage, may place himself in a position where he has a clear shot freeof defensive obstruction. Covering the zones, and maintaining speed tomatch, that, of the opposition, is a key factor in executing aneffective defense.

[0214] Strategies for Defensive Coverage in the Guard Area.

[0215] The guard area of the court, is an area where the defense canoperate differently. This area has open rotation, within the guard area,players can rotate in any direction they want, this createspossibilities for a defensive setting that's not limited to movements inone direction. Players must be coach to avoid trying to executedefensive coverage, against an offensive player entering the guard area,in a position where they are found face to face to the offensive player,any player that's face to face to another player, is likely to have theother player skate by him. Example: A player on the defense executingthe position of guard, for their team, and playing in the guard area(11), anticipates an offensive player from the opposite team will beentering the guard area to execute a shot, the defensive player shouldimmediately ready himself, and position his body to skate in the samedirection, and match the speed of the offensive player entering theguard area. This is necessary so, that, the player playing guard is notin a position where the offensive player can skate passed him, if theoffensive player is able to skate pass the defensive player, thedefensive player is not likely to perform an effective defense. Once theoffensive player has skated passed the defensive player, the defensiveplayer has to recover, by trying to create speed, to match the speed ofthe player, that just passed by him, this puts him at a disadvantageregarding position. Players in the guard area (11) must always remember,that, within the guard area the distance to the baskets is shorter thanfrom any other point in the court, and this makes it very necessary forthem to execute effective defensive moves. The guard area (11), has ayellow broken line through the center, this line runs directly in thecenter of the area and it also runs directly under the basket for shots,offensive players can use this line as a guide to execute their shots,by using the line, an offensive player can position his body, and theball to be in the best angle possible, to execute a shot to the centervertical ring, or any of the other rings. Defensive players, within theguard area must also be taught to use the center line as a defensiveweapon by guarding this line, and placing their bodies on it, and notallow the offense to use it, as an easy guideline to take shot.

[0216] Strategies for Three Team Defensive Moves.

[0217] When three teams are playing, the defensive strategies willchange. The team which does not participate in the race, do to it notwinning the coin toss, must immediately upon initiation of the play,must try to place two of their players in the guard area (11), remember,when three teams participate, only one team may have two of theirplayers within a scoring zone, by a team placing two of their men in theguard area (11), this will place them in a position, where a reboundrecovery is more likely, and this would give them ball possession,remember in Heatball, a score through the center vertical rings has thesame effect as missed shot regarding a rebound. In the case of the thirdteam, that, did not get a chance to win the ball during the run off,will now use the court areas to it's advantages, and will be looking fora rebound, a rebound offers ball possession which means they will havethe possibility of a score, and this assures them a spot in the nextrace if they score through one of the horizontal rings (FIG. 4). Part ofthe strategy when players recover the rebound is to try, and scorethrough a horizontal ring, to assure their team a spot in the next race.We must remember, that, participating in the run off race, provides ateam with a chance to accumulate extra points by jumping the neutralzones (6) during the race. This, is an opportunity to score points thatshould not be overlooked. It's important for all teams playing, duringthe three team participation games, to remember, that only two playersfrom anyone team, may be in scoring zone, and only one player, from theother two teams will be allowed in this area. Taking advantage of thisrule can help a team, place their players in positions within the zones,that will be beneficial during ball possession. For Example a team inpossession of the ball, wants to assist the ball handler, and avoid theball handler being triple team by the opposition they can accomplishthis by placing another one of their teammates within that, zone beforethe opposition comes into this zone, this assures them that no more thanone member from each of the other two teams, may come into that zone,and execute a triple team coverage on their teammate. Strategies fordefensive coverage in the guard area (11).

[0218] The guard area (11) of the court is an area where the defense canoperate differently. This area has open rotation, within the guard area(11), players can rotate in any direction they want, this createspossibilities for a defensive setting that's not limited to movements inone direction. Players must be coached, to avoid trying to executedefensive coverage, against an offensive player, entering the guardarea, (11) in a position, where they are found, face to face, to theoffensive player, any player that's face to face to another player islikely to have the other player skate by him. Example: A player on thedefense executing the position of guard for their team, and playing inthe guard area (11), anticipates an offensive player from the oppositeteam will be entering the guard area to execute a shot, the defensiveplayer should immediately ready himself, and position his body to skatein the same direction, and match the speed of the offensive playerentering the guard area. This is necessary, so that, the player playingguard is not in a position where the offensive player can skate passedhim; if the offensive player is able to skate pass the defensive player,the defensive player is not likely to perform an effective defense. Oncethe offensive player has skated passed the defensive player, thedefensive player has to recover, by trying to create speed to match thespeed of the player, that just passed by him, this puts him at adisadvantage regarding position. Players in the guard area (11) mustalways remember that within the guard area (11) the distance to thebaskets is shorter than from any other point in the court, and thismakes it very necessary for them to execute effective defensive moves.The guard area (11) has a yellow broken lines (9) through the center,this line runs directly in the center of the area, and it also runsdirectly under the basket (FIG. 4) for shots, offensive players can usethis line as a guide to execute their shots, by using the line anoffensive player can position his body, and the ball to be in the bestangle possible to execute a shot, through the center vertical ring (FIG.4), or any of the other rings. Defensive players within the guard area(11), must also be taught to use the center line, as a defensive weaponby guarding this line, and placing their bodies on it, and not allow theoffense to use it as an easy guideline to take shot.

[0219] Strategies for Three team Defensive Moves.

[0220] When three teams are playing, the defensive strategies willchange. The team which does not participate in the race do to, notwinning the coin toss, must immediately upon initiation of the play,must try to place two of their players in the guard area, (11).Remember, when three teams participate, only one team may have two oftheir players within a scoring zone, by a team placing two of their menin the guard area (11), this, will place them in a position where arebound recovery is more likely, and this would give them ballpossession, remember in Heatball a score through the center verticalrings has the same effect as missed shot, regarding a rebound. In thecase of the third team, that did not get a chance to win the ball duringthe run off, will now use the court areas to it's advantages, and willbe looking for a rebound, a rebound, offers ball possession which meansthey will have the possibility of a score, and this, assures them a spotin the next race if they score through one of the horizontal rings (FIG.4). Part of the strategy, when they recover the rebound is to try, andscore through a horizontal ring to assure their team a spot in the nextrace. We must remember that participating in the run off race, providesa team, with a chance to accumulate an extra point by jumping theneutral zones (6) during the race, and this is an opportunity to scorepoints that should not be overlooked. It's important for all teamsplaying during three team participation games, to remember, that onlytwo players from anyone team may be in scoring zone, and only one playerfrom the other two teams will be allowed in this area. Taking advantageof this rule can help a team place their players in positions within thezones, that will be beneficial during ball possession. For Example ateam in possession of the ball wants to assist the ball handler, andavoid the ball handler, being triple team by the opposition, they canaccomplish this, by placing another one of their teammates within thatzone before the opposition comes into the zone, this assures them thatno more than one member from each of the other two teams, may come intothat zone, and execute a triple team coverage on their teammate.

[0221] Strategies for Rebounding

[0222] Rebounding in Heatball is a timing, and synchronicity type ofaction, much of the timing, and synchronicity, that is spoken of in thisbook, is performed by the players as a matter of habit, as they growinto the game. As players play Heatball, they learn what their timing,and distances to the different areas of the court are, and they adjusttheir timing ,and body positions, to fit their need, to perform jumps toexecute ball recovery, and to execute shots from various distances, andvarious positions. During practices, coaches must have players gothrough exercises, that, will give them an opportunity to exercise theirtiming for rebounding, and for jumping up, to catch a rebound. Playersin Heatball, must learn their court set up, they must become aware that,the position of the baskets over the Heatball court, places the basketsin a position where the ball is not likely to go out bounds immediatelyafter any shot, the position, of the baskets, and the vertical ring,(FIG. 4) create a situation where a shot may be rebounded, from variousareas of the court, this provides players with time to skate towards arebound, and also gives them the advantage of setting up their bodies,and speed to recover the rebounds effectively, and executing their shotsonce a rebound has been recovered. It's important that players are welltrained to think immediately upon recovering a rebound whether the ballis in Hot or Cold status, and proceed to, Heat it up, if the reboundrecovered has provided a cold ball, it's also very important for them tobe aware when they have recovered a Hot ball so, that no time is wastedHeating up a hot ball. Many plays can be executed by the offense bypurposely creating rebounds off the backboards to be recovered by theirown teammates who will be in a better position to take certain shots.Example: a player is skating towards the basket, and is trying to takethe center line (10) in the guard area, but he is being covered by adefensive player, and the defensive player, is not allowing this player,to set up properly to take the shot using the center line as a guide,this player notices,that a teammate is skating behind him approximately4 ft behind him he knows if he purposely shoots the ball off thebackboard, his teammate will recover it, and will have a better shot sohe does.

[0223] Strategy for Zone Coverage.

[0224] Zone coverage, involves players knowing their opponentsstrengths, and weaknesses. When a team is about to play, against a teamwhich they know is lacking in speed, this team may take advantage of thezone coverage, and they can make sure, that, they are using their speedto cover the certain zones on the court, which are strategically keypoints for rebounds, and for shots. For Example: One of the key areas ona heatball court, is the area behind the basket in the area of lanes3-4, where lots of shots will be end up, after having been shot throughthe vertical ring, and the vertical ring offering a possibility of ascore without stopping the clock, or the action, will be used greatly bylots of the players. It's important for players, to remember thesestrategies as they learn the game to make sure, that they are in the keyarea of the court to rebound certain shots, and to prevent theopposition from taking certain shots. Example: a player skating in lane2 notices a player from the opposite team entering the guard area (11)with a hot ball, the opposite team player is entering the guard area(11) in the opposite end of the court, and is likely that he will beusing the vertical ring to execute his shot; a player can foresee thisby noticing, that, the opposing team player is taking the center lane(10) as a guide, this player must either speed up or slow down, tosynchronize to the speed of the opposing player, this way he canposition himself over the area of lanes 3-4, in the area of the courtwhere that ball is likely to end up, after that shot, so that he may endup, with the rebound, this would be effective zone coverage. Playersmust also notice, that, during the initial run off, players are line upin a formation, where they have a defender between them, and theirteammate, this formation must be preserve through out the end of the runoff by executing effective zone coverage, and maintaining the properlane to avoid, a situation where two players, of the same team areskating in lanes where they are next to each other, and this allows themto pass, and handle the ball easier. It also allows them to serve asshields for one another by executing an assisted lane change.

[0225] Strategy for Man to Man Coverage.

[0226] Man to man coverage in Heatball, must be executed with timing,and precision to make sure, that one is not left behind or is made toskate ahead of the opposition in which case, the offensive player hasachieved his main purpose, which is to mock the defense, and turn themaround, thereby, creating room to move into the next rotation, or make apass without someone right next to them to block that pass . It'simportant, that, when a defender is covering man to man, for thedefender to remember to synchronize their speed, to the opponent speed,where they are at least one step behind him, this, puts the defender ina position where, if the offensive player performs a 360 degree spinwithin his lane, to cause the defender to skate ahead of him, thedefender by being a step behind, has the place, and timing to recoverfrom such a move, the defender must try, and box the offensive player inthe exterior lane of the particular zone in which they are skating, ifthey are skating, in lanes 1-2, and the offensive player, is in lane 1,the defender must try to box him in that lane for as long as possible toconsume as much time as possible, off the 30 second shot clock, beforethis player can attempt a shot. It's important for defenders to keep inmind, that, skating speeds in the forward, and backwards motions aredifferent, a skater trying to gain momentum, and speed in the backwardmotion will consume more time, than if he was to try and attempt to gainmomentum, and speed in the forward motion, therefore it's important whena skater is playing defense, and executing man to man coverage, thatskaters avoid being in a position where they are trying to skatebackwards defending against a player skating in the forward motion. Mostlikely the player skating in the forward motion will be able to skatepass the player skating in the backward motion. Players must keep inmind the importance of not allowing the opposition to skate passed them,players must recognize, that, matching the opponents speed ,and stayingside by side with them, is the most effective form of defense in man toman coverage, because it offers the defender the greatest chance tostrip away the ball, the greatest chance to block a shot, and the putsthe defender closest to a rebound in the case of a shot.

[0227] Strategies on When and How to Use 360 Degree Spins.

[0228] 360 spins are used in the game of Heatball for various purposes,they can be used to obtain extra points when a player takes a shot, theycan be used by players to elude defensive coverage, a player can alsouse a 360 spin to obtain a higher score when he performs a free shot. Asthe game is in progress, players should always be looking for anopportunity to use the 360 spin to add to their score, this alsoprovides an opportunity for the players to exhibit their skating skills,and improve their balance, and ability to turn, and spin while skating.Here is an example of a good use of a 360 spin, an offensive player hasthe ball, he is skating in lane one, and, is being tightly cover by thedefense, in this case the defense is very quick, and the offensiveplayer has not been able to use his speed to skate away from thedefender, do to the defender being able to match the offensive player'sspeed, in this case the offensive player is trapped in lane 1, andtrying to pass the ball, may not be feasible due to the defense being soclose, and they may intercept the pass, in this case the offensiveplayer can increase his speed, to provoke the defender to speed up withhim when the defender least expects it, the offensive player spins 360right on his lane making the defensive player skate ahead of him, thisprovides the necessary gap for the offensive player to turn into thenext rotation in lanes 3-4 or go directly into the guard area (11) ifthat is feasible, in this case the 360 spin was used an escape methodfor the offensive player. A good time to execute a 360 spin during ashot is when an offensive player has created a situation where he is nottightly covered, and has an opportunity to jump, and raise his body fromthe surface to an elevation which provides him a good height to performthe spin; while taking the shot. All players should be coach to think asprofessionals whom are exhibiting their talent in the view of a largeaudience, this will encourage players to perform acrobatics wheneverpossible. Acrobatics, create spectacular plays during the play action,and all sports fans will be delighted to watch a player perform thesetypes of acrobatics. The 360 spin should also be practice during thefree shots, performed from the ramp, the spin adds points, and looksgreat.

[0229] Strategies for Setting Bets on the Different Features ofHeatball.

[0230] Betting is one the major attractions sports offer the fans, andviewers, betting does not always have to involve money to be fun.Players during a game can be encourage to bet on certain features of thegame without the involvement of money, their compensation may involvesome privilege or the loss of some privilege. This creates for them astimulant, to better their performance, and it serves as a form of testto try new methods, and ways of improving certain plays, and certainfeatures of the game. When players on the side line bet on certainplays, or features of the game, they are likely to be watching closerthan usual, to see the outcome of a certain play or part of the game,and this in itself can help them improve their game. Heatball has avariety of features, that create stimulating betting opportunity. Forexample the run off, the race that begins the game, and begins every newplay, this race is very exciting to watch, and it also provides for theviewers a great betting point, they can bet as to whom will win therace, they can bet on the time consumed by the players to get to theball, they can bet on whether a player will, or will not jump theneutral zones during the race, they can bet on which neutral zone (6)will be used to heat up the ball once the race is complete, and one ofthe forwards has obtained possession of the ball . A bet can be made, asto which team will participate on the race when the game is being playedby three teams. A bet on which ring will be the first to be used forscoring during that play, whether it be a horizontal or vertical ring. Abet can be place as to how much the score will be for that particularplay, and how many times a team will score during a play, Heatball, hasa feature which can provides a larger spread of number of point forevery play. A bet as to what circle (5) will be used to score, and theamount of points received during the shot. A bet on whether a playerwill spin during a shot or not. A bet on, what lane or what area of thecourt, the player will use to take his shot. A bet as to what team willreceive the largest number of points during a particular play. A bet asto whether the player taking the free throw will use the 360 spin ornot. A bet on the spread of points in the end result of the game, and abet on who will ultimately will win the game.

DETAILED DESCRIPTION OF PREFERRED EMBODIMENT

[0231] Diagram & Description of Board Game Playing Field.

[0232] X indicates position of player formation

Detailed Description of Method of Play and Rules for Board Game. TheHeatball Game Board Contains:

[0233] 1. Strategies for: Offensive moves, shots, passes.

[0234] 2. Strategies for: Defensive moves to block shots, and passes.

[0235] 3. Strategies for: Interceptions.

[0236] 4. You will also rebound the ball, and commit Fouls, andpenalties.

[0237] Objective of the Game

[0238] Get higher point score. Defeat opposing team.

[0239] How to set up the score.

[0240] The game can be set to be played to a determine amount of points.

[0241] Or it may set to a certain amount of time. Team with highestscore wins. Or an indefinite amount of points, and time.

[0242] Heatball is played in teams.

[0243] Amount of players that may participate

[0244] 1. The game may be played by as many three players per team, eachplayer would control one team member.

[0245] 2. When played by two players, each player controls one entireteam.

[0246] 3. With four players the teams would be divided, among theplayers.

[0247] 4. A single player may play, controlling both teams.

[0248] 5. Or any division agreed upon by the players.

[0249] Game Pieces Included

[0250] 1. Total of Eight players, Two players will be holding a ball.

[0251] 2. Four dice.

[0252] 3. One shot card set, One pass card set.

[0253] 4. One game board.

[0254] 5. One instruction booklet.

[0255] Rules for Dice Control.

[0256] Game begins by all players rolling the dice, and the lowestnumber gets the first dice roll, to move his man first. Alternating diceroll for each team after initial roll.

[0257] 1. Players shoots with two pair of dice, or may elect to shootwith one pair only, or any number of dice, for strategic purposes.

[0258] 2. Players have an option to move various men with every diceshot. (Example) a player may use 6 steps for one player to intercept, orblock an opponents' shot, and use 4 of steps to advance another man to agood position for a high scoring shot. Players must use the dice numbersprecisely for the moves.

[0259] Example a player has a dice face, showing 6, an another, showing4, he may advance one man 6 paces, and another 4. This may be done foroffensive, and defensive moves. Arrows on the board indicate directionof players movement and broken lines players steps. Player may shoot,and advance the same man.

[0260] Rules for Players in Lane 1-4b X Indicates Position of Playersfor Legal Formation to Begin a Game.

[0261] 1. Players without the ball are line up for initial formation,player with the ball is brought in, after a team wins the run off.Forwards, the players in lanes 1-2. Must be moved first to execute therun off, to begin the game, and after every score. Players line up inlegal formation after every score.

[0262] 2. Players advance their man by counting their steps on theyellow lines, players may advance 3 different man with one dice roll.Rules for players in lane 1-4 X Indicates Position Of Players For LegalFormation to begin a Game.

[0263] 1. Players without the ball are line up for initial formation,player with the ball is brought in, after a team wins the run off.Forwards, the players in lanes 1-2. Must be moved first to execute therun off, to begin the game, and after every score. Players line up inlegal formation after every score.

[0264] 2. Players advance their man by counting their steps on theyellow lines (10), players may advance 3 different man with one diceroll.

What is claimed, is:
 1. The method of playing the field, and board gameof HEATBALL, design of multiple court, and design of multiple baskets,each of multiple courts having at least one or more scoring baskets,some may include backboard combination. each of multiple court havingjump ramps used for special shot, and ramps to surround playing field.teams meet game objectives by proceeding to play game according to theprovided game rules, said rules providing the order of proceedingthrough the multiple courts comprising the steps of: a. providing oneplayer from one team has won the initial race and gained ball possession.
 2. The method of playing the field, and board game HEATBALL ofclaim
 1. wherein the number of points awarded for shooting said ballthrough basket depend upon position of player, and circles found uponthe playing field.
 3. The method of claim
 1. wherein players obtainingpossession of the ball must cross a neutral zone (6) area of the courtwith the ball to perform the operation of heating up the ballsymbolically, in order for the scoring shot to be valid.
 4. The methodof claim
 1. wherein players will follow certain formations to commencegame, other plays during game. And special shots. 5 The method ofclaim
 1. wherein the ball used during the game has a symbolic status ofhot and cold
 6. The method of claim
 1. a basket-like goal having asingle basket on top (FIG. 2) of pole. and a basket like goal (FIG. 4)having five rings four rings in the horizontal position and one ring inthe vertical position poles supporting such baskets are attached bybolts to ground. 7 The method of claim 1 rules pertaining to referees,and field judges involve in the game.